Publications

2018

F. Bellotti, S. Kopetzki, R. Berta, P. K. Paranthaman, G. R. Dange, A. De Gloria, P. Lytrivis, A. J. Amditis, M. Raffero, E. Aittoniemi, L. Andreone, R. Basso, I. Radusch. “TEAM applications for Collaborative Road Mobility”. IEEE Transaction on Industrial Informatics, article in press, 2018. [DOI]

A. Monteriù, M. R. Prist, E. Frontoni, S. Longhi, F. Pietroni, S. Casaccia, L. Scalise, A. Cenci, L. Romeo, R. Berta, L. Pescosolido, G. Orlandi, G. M. Revel. “A Smart Sensing Architecture for Domestic Monitoring: Methodological Approach and Experimental Validation”. Sensors, special issue on Intelligent Sensors, Vol. 18 No.7, July 2018. [DOI]

Berta, F. Bellotti, A. De Gloria. “A Serious Games Microservice Architecture”. In Proceedings of Interservice / Industry Training, Simulation and Education Conference (I/ITSEC 2018), Orlando, USA, November 2018.

R. Drakoulis, F. Bellotti, I. Bakas, R. Berta, P. Paranthaman, G. Dange, P. Lytrivis, K. Pagle, A. De Gloria, A. Amditis. “A Gamified Flexible Transportation Service for On-Demand Public Transport” IEEE Transactions on Intelligent Transportation Systems. 19(3), 921-933, 2018. [DOI]

A. Kobeissi, R. Berta, F. Bellotti, A. De Gloria. IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles, IEEE First International Workshop on Intelligent Transportation and Connected Vehicles Technologies (ITCVT 2018) in conjunction with Fifth IEEE International Conference on Internet of Things: Systems, Management and Security (IoTSMS 2018), Valencia, Spain, 15-18 October 2018.

Kobeissi, G. Lanza, R. Berta, F. Bellotti, A. De Gloria. “Development of a Hardware/Software System for Proprioception Exergaming”. International Journal of Serious Games, Vol.5, No.2, 2018. [DOI]

Kobeissi A, Chible H, Berta R, De Gloria A and Bellotti F (2018). “Design and implementation of an IoT system for enhancing proprioception training”. In Proceedings of the International Conference on Microelectronics, ICM. 2017-Decem, 1-4. [DOI]

R. Berta, A. De Gloria. “As-a-service approach to Serious Games development”. International forum for the Military Simulation, Training & Education Community (ITEC 2018), Stuttgart, Germany, 15-17 May 2018.

R. Berta, P. M. Ger. “Intelligent Learning Assessment in Serious Games”. International Journal of Serious Games, Vol.5, No.1, 2018, January 2018. [DOI]


2017

Bellotti F, Kim S-W and Lian F-L (2017). “Introduction to the Special Issue on Applications and Systems for Collaborative Driving” IEEE Transactions on Intelligent Transportation Systems. 18(12), 3457-3460. [DOI] [URL]

Carmosino I, Bellotti F, Berta R, De Gloria A and Secco N (2017). “A game engine plug-in for efficient development of investigation mechanics in serious games” Entertainment Computing. 19, 1-11. [DOI]

Cavallo A, Robaldo A, Ansovini F, Carmosino I and De Gloria A (2017). “Gamification of a system for real time monitoring of posture” In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST. 181 LNICST, 164-168. [DOI]

Cavallo A, Robaldo A, Bellotti F, Berta R, Carmosino I and De Gloria A (2017). “Towards a virtual reality interactive application for truck traffic access management” In Lecture Notes in Electrical Engineering. 429, 169-176. [DOI]

Cimino D, Ferrero A, Queirolo L, Bellotti F, Berta R and De Gloria A (2017). “A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture” Lecture Notes in Electrical Engineering. 409, 191-203. [DOI]

Cirimele V, Smiai O, Guglielmi P, Bellotti F, Berta R and De Gloria A (2017). “Maximizing power transfer for dynamic wireless charging electric vehicles” In Lecture Notes in Electrical Engineering. 429, 59-65. [DOI]

Dange G, Paranthaman P, Bellotti F, Samaritani M, Berta R and De gloria A (2017). “Assessment of driver behavior based on machine learning approaches in a social gaming scenario” In Lecture Notes in Electrical Engineering. 409, 205-218. [DOI]

Dange GR, Paranthaman PK, Bellotti F, Berta R, De Gloria A, Raffero M and Neumeier S (2017). “Deployment of serious gaming approach for safe and sustainable mobility” In IEEE Intelligent Vehicles Symposium, Proceedings. , 1222-1227. [DOI]

Kobeissi AH, Sidoti A, Bellotti F, Berta R and De Gloria A (2017). “Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts” In Proceedings – IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017. , 173-177. [DOI]

Paranthaman PK, Dange GR, Bellotti F, Berta R, De Gloria A, Di Zitti E, Massucco S and Sciutto G (2017). “A serious game architecture for green mobility” In Lecture Notes in Electrical Engineering. 429, 66-76. [DOI]

Smiai O, Bellotti F, Berta R, De Gloria A, Winder A, Theodoropoulos T, Damousis Y, Schwartz RS, Sayed NE, Laporte S and Revilloud M (2017). “Developing ICT solutions for dynamic charging of electric vehicles” In Lecture Notes in Electrical Engineering. 429, 51-58. [DOI]

Terracina A, Mecella M, Berta R, Fabiani F and Litardi D (2017). “Game@School. Teaching through gaming and mobile-based tutoring systems” In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST. 178, 34-44. [DOI]


2016

Baalsrud Hauge JM, Lim T, Kalverkamp M, Haase F and Bellotti F (2016). “Analysis on Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies” In Volume 1B: 36th Computers and Information in Engineering Conference. 1B-2016, V01BT02A050. [DOI] [URL]

Bajaj N, Bellotti F, Berta R and De Gloria A (2016). “A Neuroscience Based Approach to Game Based Learning Design” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10056 LNCS, 444-454. [DOI] [URL]

Bellotti F, Berta R, De Gloria A, Dange G, Paranthaman PK, Curatelli F, Martinengo C, Barabino G, Sciutto G, Demirtzis E and Hausler F (2016). “A smart mobility serious game concept and business development study” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9599, 385-392. [DOI]

Bellotti F, Berta R, De Gloria A, Ott M, Popescu MM and Baalsrud-Hauge J (2016). “Supporting collaborative serious game studies online” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9599, 228-237. [DOI]

Dange GR, Paranthaman PK, Samaritani M, Smiai O, Bellotti F, Berta R, De Gloria A, Marchesoni M, Massucc S and Pontow J (2016). “The absolute and social comparative analysis of driver performance on a simulated road network” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9599, 375-384. [DOI]

Mollo L, Bellotti F, Berta R and De Gloria A (2016). “Building arduino-based tangible serious games for elementary mathematics and physics” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10056 LNCS, 60-69. [DOI]

Paranthaman PK, Dange GR, Bellotti F, Berta R and De Gloria A (2016). “Gamification of car driver performance” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 10056 LNCS, 302-308. [DOI]

Pescosolido L, Berta R, Scalise L, Revel GM, De Gloria A and Orlandi G (2016). “An IoT-inspired cloud-based web service architecture for e-health applications” In IEEE 2nd International Smart Cities Conference: Improving the Citizens Quality of Life, ISC2 2016 – Proceedings. [DOI]

Romero M (2016). “Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills : Communication , Collaboration , Creativity and Critical Thinking” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9599, 90-99. [DOI]

Terracina A, Berta R, Bordini F, Damilano R and Mecella M (2016). “Teaching STEM through a role-playing serious game and intelligent pedagogical agents” In Proceedings – IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016. , 148-152. [DOI]


2015

Antonaci A, Dagnino FM, Ott M, Bellotti F, Berta R, De Gloria A, Lavagnino E, Romero M, Usart M and Mayer I (2015). “A gamified collaborative course in entrepreneurship: Focus on objectives and tools” Computers in Human Behavior. 51, 1276-1283. [DOI]

Arnab S, Lim T, Carvalho MB, Bellotti F, De Freitas S, Louchart S, Suttie N, Berta R and De Gloria A (2015). “MURDOCH RESEARCH REPOSITORY Mapping Learning and Game Mechanics for Serious Games Analysis” British Journal of Educational Technology. 46(2), 391-411. [DOI] [URL]

Carvalho MB, Bellotti F, Berta R, Curatelli F, De Gloria A, Gazzarata G, Hu J, Kickmeier-Rust M and Martinengo C (2015). “The journey: A service-based adaptive serious game on probability” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9221, 97-106. [DOI]

Carvalho MB, Bellotti F, Berta R, De Gloria A, Gazzarata G, Hu J and Kickmeier-Rust M (2015). “A case study on Service-Oriented Architecture for Serious Games” Entertainment Computing. 6, 1-10. [DOI]

Carvalho MB, Bellotti F, Berta R, De Gloria A, Sedano CI, Hauge JB, Hu J and Rauterberg M (2015). “An activity theory-based model for serious games analysis and conceptual design” Computers and Education. 87, 166-181. [DOI]

Carvalho MB, Bellotti F, Hu J, Hauge JB, Berta R, Gloria AD and Rauterberg M (2015). “Towards a service-oriented architecture framework for educational serious games” In Proceedings – IEEE 15th International Conference on Advanced Learning Technologies: Advanced Technologies for Supporting Open Access to Formal and Informal Learning, ICALT 2015. , 147-151. [DOI]

Carvalho MB, Hu J, Bellotti F, De Gloria A and Rauterberg M (2015). “Tutorial: Service-oriented architecture (SOA) development for serious games” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9353, 578-580. [DOI]

Dagnino FM, Antonaci A, Ott M, Lavagnino E, Bellotti F, Berta R and De Gloria A (2015). “The eSG Project: A Blended Learning Model for Teaching Entrepreneurship Through Serious Games” European Conference on Innovation and Entrepreneurship. 2015-Janua, 147-156. [URL]

De Gloria A (2015). “Development of Mobile Serious Game for Self- assessment as Base for a Game-Editor for Teachers” Games and Learning Alliance conference. 9221(April 2016), 73-82. [DOI] [URL]

Dell’acqua P, Bellotti F, Berta R and De Gloria A (2015). “Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction” IEEE Transactions on Intelligent Transportation Systems. 16(6), 3393-3402. [DOI]

Dellacqua P, Bellotti F, Berta R, Gloria A, Dange G, Paranthaman P, Massow K and Thiele F (2015). “Safe drive map concept for road curve monitoring” In Proceedings – 18th Euromicro Conference on Digital System Design, DSD 2015. , 293-296. [DOI]

Gongsook P, Peijnenborgh J, van der Spek E, Hu J, Bellotti F, Berta R, de Gloria A, Curatelli F, Martinengo C, Rauterberg M and Hendriksen J (2015). “Designing a serious game as a diagnostic tool” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9221, 63-72. [DOI]

Hauge J, Lim T, Ritchie J, Kalverkamp M, Bellotti F and Ribeiro C (2015). “To facilitate or not? Understanding the role of the teacher in using a serious game” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9221, 16-30. [DOI]

Hauge JB, Boyle E, Mayer I, Nadolski R, Riedel JCKH, Moreno-Ger P, Bellotti F, Lim T and Ritchie J (2015). “Study Design and Data Gathering Guide for Serious Games’ Evaluation” In Gamification. 1-4, 425-451. [DOI] [URL]

Lim T, Louchart S, Suttie N, Hauge JB, Earp J, Ott M, Arnab S, Brown D, Stanescu IA, Bellotti F and Carvalho M (2015). “Serious game mechanics, workshop on the ludo-pedagogical mechanism” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9221, 174-183. [DOI]

Pranantha D, van der Spek E, Bellotti F, Berta R, De Gloria A and Rauterberg M (2015). “Game Design and Development for Learning Physics Using the Flow Framework” In GAMES AND LEARNING ALLIANCE, GALA 2014. 9221, 142-151. [DOI]

Smiai O, Bellotti F, Gloria AD, Berta R, Amditis A, Damousis Y and Winder A (2015). “Information and Communication Technology Research Opportunities in Dynamic Charging for Electric Vehicle” In 2015 Euromicro Conference on Digital System Design. , 297-300. [DOI] [URL]


2014

Azadegan A, Hauge JB, Bellotti F, Berta R, Bidarra R, Harteveld C, Riedel JC and Stanescu IA (2014). “The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8605, 77-89. [DOI]

Baalsrud Hauge J, Bellotti F, Nadolski R, Berta R and Carvalho MB (2014). “Deploying Serious Games for Management in Higher Education: lessons learned and good practices” EAI Endorsed Transactions on Game-Based Learning. 1(3), e4. [DOI] [URL]

Baalsrud Hauge J, Kalverkamp M, Bellotti F, Berta R, De Gloria A and Barabino G (2014). “Requirements on learning analytics for facilitated and non facilitated games” In IEEE Global Engineering Education Conference, EDUCON. , 1126-1132. [DOI]

Bellotti F, Berta R and De Gloria A (2014). “A social serious game concept for green, fluid and collaborative driving” In Lecture Notes in Electrical Engineering. 289, 163-170. [DOI]

Bellotti F, Berta R and De Gloria A (2014). “Special issue on Serious Games” Entertainment Computing. 5(4), 295-296. [DOI]

Bellotti F, Berta R, De Gloria A, Lavagnino E, Antonaci A, Dagnino F, Ott M, Romero M, Usart M and Mayer IS (2014). “Serious games and the development of an entrepreneurial mindset in higher education engineering students” Entertainment Computing. 5(4), 357-366. [DOI]

Curatelli F, Martinengo C, Bellotti F and Berta R (2014). “Paths for cognitive rehabilitation: From reality to educational software, To serious games, To reality again” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8605, 172-186. [DOI]

Gongsook P, Peijnenborgh J, Sallustro C, van der Spek E, Hu J, Bellotti F, Rauterberg M and Hendriksen J (2014). “A Diagnostic Tool on Time Perception of Children with ADHD” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8605, 400-405. [DOI] [URL]

Hauge JB, Berta R, Fiucci G, Manjon BF, Padron-Napoles C, Westra W and Nadolski R (2014). “Implications of Learning Analytics for Serious Game Design” In 2014 IEEE 14th International Conference on Advanced Learning Technologies. , 230-232. [DOI] [URL]

Lim T, Louchart S, Suttie N, Hauge JB, Earp J, Ott M and Arnab S (2014). “Serious Game Mechanics , Workshop on the Ludo- Pedagogical mechanism” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8395 LNCS, 186-189. [DOI]

Lim T, Louchart S, Suttie N, Hauge JB, Stanescu IA, Ortiz IM, Moreno-Ger P, Bellotti F, Carvalho MB, Earp J, Ott M, Arnab S and Berta R (2014). “Narrative Serious Game Mechanics (NSGM) – Insights into the narrative-pedagogical mechanism” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8395 LNCS, 23-34. [DOI]

Mortara M, Catalano CE, Bellotti F, Fiucci G, Houry-Panchetti M and Petridis P (2014). “Learning cultural heritage by serious games” In Journal of Cultural Heritage. 15(3), 318-325. [DOI]

Ninaus M, Kober SE, Friedrich EV, Dunwell I, Freitas SD, Arnab S, Ott M, Kravcik M, Lim T, Louchart S, Bellotti F, Hannemann A, Thin AG, Berta R, Wood G and Neuper C (2014). “Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review” International Journal of Technology Enhanced Learning. 6(1), 78. [DOI] [URL]

Serrano-Lagunaa Á, Torrentea J, Maneroa B, Del Blancoa Á, Borro-Escribanoa B, Martínez-Ortiza I, Freirea M and Fernández-Manjón B (2014). “Learning Analytics and Educational Games: Lessons Learned from Practical Experience” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8605, 16-28. [DOI] [URL]

Shatil E, Mikulecká J, Bellotti F and Bureš V (2014). “Novel television-based cognitive training improves working memory and executive function” PLoS ONE. 9(7) [DOI]


2013

Bellotti F, Berta R, De Gloria A, Lavagnino E, Antonaci A, Dagnino FM and Ott M (2013). “A gamified short course for promoting entrepreneurship among ICT engineering students” In Proceedings – 2013 IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013. , 31-32. [DOI]

Bellotti F, Kapralos B, Lee K and Moreno-Ger P (2013). “User assessment in serious games and technology-enhanced learning” Advances in Human-Computer Interaction. 2013 [DOI]

Berta R, Bellotti F, De Gloria A, Pranantha D and Schatten C (2013). “Electroencephalogram and physiological signal analysis for assessing flow in games” IEEE Transactions on Computational Intelligence and AI in Games. 5(2), 164-175. [DOI]

Hauge JB, Nadolski R, Moreno-ger P, Bellotti F, Lim T and Ritchie J (2013). “Study Design and Data Gathering Guide for Serious Games ‘ Evaluation Chapter 18” Psychology, Pedagogy, and Assessment in Serious Games. , 394-419. [DOI]

Mayer I, Riedel J, Hauge J, Bellotti F, De Gloria A, Ott M and Petersen S (2013). “Serious games in a European policy context” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8101 LNCS, 307-320. [DOI]

Mori D, Berta R, De Gloria A, Fiore V and Magnani L (2013). “An easy to author dialogue management system for serious games” Journal on Computing and Cultural Heritage. 6(2), 1-15. [DOI] [URL]

Mortara M and Bellotti F (2013). “Introduction to special issue on serious games for cultural heritage” Journal on Computing and Cultural Heritage. 6(2) [DOI]


2012

Angeloni I, Bisio F, De Gloria A, Mori D, Capurro C and Magnani L (2012). “A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections” In Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society. , 607-610. [DOI]

Arnab S, Berta R, Earp J, de Sara F, Popescu M, Romero M, Stanescu I and Usart M (2012). “Framing the adoption of serious games in formal education” Electronic Journal of e-Learning. 10(2), 159-171.

Bellotti F, Berta R and De Gloria A (2012). “Games and Learning Alliance (GaLA) supporting education and training through hi-tech gaming” In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012. , 740-741. [DOI]

Bellotti F, Berta R, De Gloria A, D’ursi A and Fiore V (2012). “A serious game model for cultural heritage” Journal on Computing and Cultural Heritage. 5(4), 1-27. [DOI] [URL]

Bellotti F, Berta R, De Gloria A, Lavagnino E, Dagnino F, Ott M, Romero M, Usart M and Mayer IS (2012). “Designing a course for stimulating entrepreneurship in higher education through serious games” In Procedia Computer Science. 15, 174-186. [DOI]

Brisson A, Pereira G, Prada R, Paiva A, Louchart S, Suttie N, Lim T, Lopes R, Bidarra R, Bellotti F, Kravcik M and Oliveira M (2012). “Artificial intelligence and personalization opportunities for serious games” In AAAI Workshop – Technical Report. WS-12-17, 51-57.

De Gloria A, Bellotti F and Berta R (2012). “Building a comprehensive R&D community on serious games” In Procedia Computer Science. 15, 1-3. [DOI]

Ling Y, Bellotti F, Berta R and De Gloria A (2012). “Embodied conversational human-machine interface with wearable body sensors for improving geography teaching” In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012. , 686-687. [DOI] [URL]

Pereira G, Brisson A, Prada R, Paiva A, Bellotti F, Kravcik M and Klamma R (2012). “Serious games for personal and social learning & ethics: Status and trends” In Procedia Computer Science. 15, 53-65. [DOI]

Plotnikov A, Stakheika N, De Gloria A, Schatten C, Bellotti F, Berta R, Fiorini C and Ansovini F (2012). “Exploiting real-time EEG analysis for assessing flow in games” In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012. , 688-689. [DOI]

Plotnikov A, Stakheika N, Schatten C, Bellotti F, Pranantha D, Berta R and De Gloria A (2012). “Measuring enjoyment in games through electroencephalogram (EEG) signal analysis” In Proceedings of the European Conference on Games-based Learning.

Pranantha D, Bellotti F, Berta R and De Gloria A (2012). “A format of serious games for higher technology education topics: A case study in a digital electronic system course” In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012. Human Comp, 13-17. [DOI] [URL]

Pranantha D, Bellotti F, Berta R and De Gloria A (2012). “Puzzle-it: An HTML5 serious games platform for education – Puzzle based serious games for education” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7516 LNCS, 134-143. [DOI]

Pranantha D, Chen W, Bellotti F, Der Spek EV, Degloria A and Rauterberg M (2012). “Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice” Educational Technology and Society. 17(1), 330-337. [URL]


2011

Bardini M, Bellotti F, Berta R and Gloria AD (2011). “Enabling dynamic generation of levels for RTS serious games” Entertainment Computing. 2(2), 123-131. [DOI]

Bellotti F, Berta R, Cardona R and De Gloria A (2011). “An architectural approach to efficient 3D urban modeling” Computers and Graphics (Pergamon). 35(5), 1001-1012. [DOI]

Bellotti F, Berta R, De Gloria A and Lavagnino E (2011). “Towards a conversational agent architecture to favor knowledge discovery in serious games” In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology – ACE ’11. , 1. [DOI] [URL]

Bellotti F, Berta R, De Gloria A, Ott M, Arnab S, de Freitas S and Kiili K (2011). “Designing Serious Games for Education: from Pedagogical principles to Game Mechanisms” Proceedings of the 5th European Conference on Games Based Learning. 2, 1-9. [URL]

Bellotti F, Berta R, De Gloria A and Ozolina A (2011). “Investigating the added value of interactivity and serious gaming for educational TV” Computers and Education. 57(1), 1137-1148. [DOI]

Floderus P, Lingas A and Persson M (2011). “Towards more efficient infection and fire fighting” In Conferences in Research and Practice in Information Technology Series. 119, 69-73. [DOI]

Jurgelionis A, Nap HH, Gajadhar BJ, Bellotti F, Wang AI and Berta R (2011). “Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings” Comput. Entertain.. 9(3), 16:1-16:19. [DOI] [URL]

Luo C, Espinosa AP, De Gloria A and Sgherri R (2011). “Air-ground multi-agent robot team coordination” In Proceedings – IEEE International Conference on Robotics and Automation. , 6588-6591. [DOI]

Luo C, Espinosa AP, Pranantha D and De Gloria A (2011). “Multi-robot search and rescue team” In 9th IEEE International Symposium on Safety, Security, and Rescue Robotics, SSRR 2011. , 296-301. [DOI]

Popescu M, Arnab S, Berta R, Earp J, de Freitas S, Romero M, Stanescu I and Usart M (2011). “Serious Games in Formal Education: Discussing Some Critical Aspects” Proceedings of the 5Th European Conference on Games Based Learning. 2011-Janua, 486-493.


2010

Amditis A, Andreone L, Pagle K, Markkula G, Deregibus E, Romera Rue M, Bellotti F, Engelsberg A, Brouwer R, Peters B and De Gloria A (2010). “Towards the automotive HMI of the future: Overview of the AIDE – Integrated project results” IEEE Transactions on Intelligent Transportation Systems. 11(3), 567-578. [DOI]

Bellotti F, Berta R and De Gloria A (2010). “Designing effective serious games: Opportunities and challenges for research” International Journal of Emerging Technologies in Learning. 5(SPECIAL ISSUE 2), 22-35. [DOI]

Bellotti F, Berta R, De Gloria A and Primavera L (2010). “Supporting authors in the development of task-based learning in serious virtual worlds” British Journal of Educational Technology. 41(1), 86-107. [DOI]

Bellotti F, Vrochidis S, Pellegrino M, Tsampoulatidis I, Lhoas P, Bo G, De Gloria A and Kompatsiaris I (2010). “An integrated framework for personalized t-learning” In Cases on Transnational Learning and Technologically Enabled Environments. , 118-135. [DOI] [URL]

Fominykh M, Prasolova-Førland E, Morozov M, Gerasimov A, Bellotti F, Berta R, Cardona S and De Gloria A (2010). “Universcity: Towards a holistic approach to educational virtual city design” In 2010 16th International Conference on Virtual Systems and Multimedia, VSMM 2010. , 371-374. [DOI]

Jurgelionis A, Bellotti F, Gloria AD, Laulajainen J-P, Fechteler P, Eisert P and David H (2010). “Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs” In 2010 IEEE 24th International Conference on Advanced Information Networking and Applications Workshops. , 1053-1058. [DOI] [URL]

Laikari A, Laulajainen JP, Jurgelionis A, Fechteler P and Bellotti F (2010). “Gaming platform for running games on low-end devices” In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. 40 LNICST, 259-262. [DOI]


2009

Bellotti F, Berta R, De Gloria A, Panizza G and Primavera L (2009). “Designing cultural heritage contents for serious virtual worlds” In VSMM 2009 – Proceedings of the 15th International Conference on Virtual Systems and Multimedia. , 227-231. [DOI]

Bellotti F, Berta R, De Gloria A and Primavera L (2009). “Adaptive experience engine for serious games” IEEE Transactions on Computational Intelligence and AI in Games. 1(4), 264-280. [DOI]

Bellotti F, Berta R, De Gloria A and Primavera L (2009). “Developing web3D tools for promoting the european heritage” In Tourism Informatics: Visual Travel Recommender Systems, Social Communities, and User Interface Design. , 194-208. [DOI] [URL]

Bellotti F, Berta R, De Gloria A and Primavera L (2009). “Player experience evaluation: An approach based on the personal construct theory” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 5709 LNCS, 120-131. [DOI]

Bellotti F, Berta R, Gloria AD and Primavera L (2009). “Enhancing the educational value of video games” Computers in Entertainment. 7(2), 1. [DOI] [URL]

Jurgelionis A, Fechteler P, Eisert P, Bellotti F, David H, Laulajainen J, Carmichael R, Poulopoulos V, Laikari A, Perl P, De Gloria A and Bouras C (2009). “Platform for distributed 3D gaming” International Journal of Computer Games Technology. (1) [DOI]


2008

Bellotti F, Berta R, Margarone M and De Gloria A (2008). “oDect: an RFID-based object detection API to support applications development on mobile devices” Software – Practice and Experience. 38(12), 1241-1259. [DOI]


2007

Bonnefoi F, Bellotti F, Scendzielorz T and Visintainer F (2007). “SAFESPOT Applications for Infrasructurebased Co-operative Road Safety” In 14th World Congress and Exhibition on Intelligent Transport Systems and Services. 2, 1051-1058.

Visintainer F, Bonnefoi F, Bellotti F and Schendzielorz T (2007). “ARCHITECTURES : HOW SAFESPOT DEALS WITH DIFFERENT ROAD NETWORK AREAS .” Framework. 2, 1-7.


2006

Bellotti F, Mikulecka J, Napoletano L and Rohrova H (2006). “Designing a constractionistic framework for t-learning” Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 4227 LNCS, 549-554. [URL]


2005

Andreone L, Bellotti F, De Gloria A and Lauletta R (2005). “SVM-based pedestrian recognition on near-InfraRed images” In Image and Signal Processing and Analysis, 2005. ISPA 2005. Proceedings of the 4th International Symposium. 2005, 274-278. [DOI] [URL]

Bellotti F, Berta R, De Gloria A and Margarone M (2005). “Implementing tour guides for travelers” Human Factors and Ergonomics In Manufacturing. 15(4), 461-476. [DOI]

Bellotti F, Berta R, Robertson P, Kompfner P and Amditis A (2005). “Integrating nomadic devices in an adaptive driver-vehicle environment” In IFAC Proceedings Volumes (IFAC-PapersOnline). 16, 127-132.

Bellotti F, Ferretti E and De Gloria A (2005). “Discovering the European heritage through the ChiKho educational web game” In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 3814 LNAI, 13-22. [DOI]

Bellotti F, Gloria AD, Montanari R, Dosio N and Morreale D (2005). “COMUNICAR: Designing a multimedia, context-aware human-machine interface for cars” Cognition, Technology and Work. 7(1), 36-45. [DOI] [URL]


2004

Bellotti C, Bellotti F, Gloria aD, Andreone L and Mariani M (2004). “Developing a near infrared based night vision system” IEEE Intelligent Vehicles Symposium, 2004. , 686-691. [DOI]

Bellotti F, Berta R and De Gloria A (2004). “Evaluation and optimization of method calls in Java” Software – Practice and Experience. 34(4), 395-431. [DOI]


2003

Bellotti F, Berta R, De Gloria A, Ferretti E and Margarone M (2003). “Designing Mobile Games for a Challenging Experience ofbackslashnthe Urban Heritage” In Euro-Par 2003. LNCS 2790, 1129-1136.

Bellotti F, Berta R, De Gloria A, Ferretti E and Margarone M (2003). “VeGame: Exploring Art and History in Venice” In Computer. 36(9), 48-55. [DOI]

Bellotti F, Berta R, De Gloria A and Margarone M (2003). “MADE: Developing edutainment applications on mobile computers” Computers and Graphics (Pergamon). 27(4), 617-634. [DOI]

Bellotti F, Berta R, De Gloria A and Margarone M (2003). “Supporting efficient design of mobile HCI” Human-Computer Interaction with Mobile Devices and Services. 2795, 241-255. [URL]


2002

Bellotti F, Berta R, De Gloria A and Margarone M (2002). “User testing a hypermedia tour guide” In IEEE Pervasive Computing. 1(2), 33-41. [DOI]

Bellotti F, Berta R, De Gloria A and Margarone M (2002). “Using 3D sound to improve the effectiveness of the advanced driver assistance systems” Personal and Ubiquitous Computing. 6(3), 155-163. [DOI]


2001

Barisone A, Bellotti F, Berta R and De Gloria A (2001). “JSBricks: A suite of microbenchmarks for the evaluation of Java as a scientific execution environment” Future Generation Computer Systems. 18(2), 293-306. [DOI]

Bellotti F, Berta R, De Gloria A and Poggi A (2001). “DirectJ: Java APIs for optimized 2D graphics” Software – Practice and Experience. 31(3), 259-275. [DOI]

Bellotti F, De Gloria A, Grosso D and Noli L (2001). “WLESS-frame: A simulation-based development environment for 802.11 stations” Computer Networks. 36(5-6), 625-641. [DOI]

Bellotti F, De Gloria A, Risso M and Villamaina A (2001). “AutoGraL: A Java 2D graphics library for configurable automotive dashboards” Computers and Graphics (Pergamon). 25(2), 259-268. [DOI]

De Gloria A and Olivieri M (2001). “An application specific multi-port RAM cell circuit for register renaming units in high speed microprocessors” In ISCAS 2001 – 2001 IEEE International Symposium on Circuits and Systems, Conference Proceedings. 4, 934-937. [DOI]

De Gloria A and Olivieri M (2001). “An application specific multi-port RAM cell circuit for register renaming units in high speed microprocessors” In ISCAS 2001 – 2001 IEEE International Symposium on Circuits and Systems, Conference Proceedings. 4, 934-937. [DOI]


2000

Barisone A, Bellotti F, Berta R and De Gloria A (2000). “Invocation profile characterization of Java applications” In 2000 IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS 2000. , 116-122. [DOI]

Bertacchi M, De Gloria A, Grosso D and Olivieri M (2000). “Semicustom design of an IEEE 1394-compliant reusable IC core” IEEE Design and Test of Computers. 17(3), 95-105. [DOI]

De Gloria A, Grosgo D, Oddicini M and Sciutto F (2000). “IP cell for error correction systems in minidisc” IEEE Transactions on Consumer Electronics. 46(1), 58-67. [DOI]

De Gloria A and Olivieri M (2000). “Completion-detecting carry select addition” IEE Proceedings, Computers and Digital Techniques. 147(2), 93-100. [DOI]


1999

Bellotti F, De Gloria A, Grosso D, Noli L and Olivieri M (1999). “An interactive VHDL simulator for IEEE 802.11 networks” In Recent Advances in Signal Processing and Communications. , 239-247.

De Gloria A, Grosso D, Olivieri M and Restani G (1999). “A novel stability analysis of a PLL for timing recovery in hard disk drives” IEEE Transactions on Circuits and Systems I: Fundamental Theory and Applications. 46(8), 1026-1031. [DOI]

De Gloria A, Olivieri M and Palma P (1999). “Delay-insensitive synthesis of the MCS 251 microcontroller core for low power applications” In Conference Proceedings of the EUROMICRO. 1, 244-247. [DOI]